
Which is what annoyes me a bit how it all resets. Once I get careless and just turn that one corner without checking or some eagle eye see a stunned body b4 I get to it, it all becomes for naught. However, it's a high risk move not getting rid of the majority of peeps. Which is an issue since almost all in the brig take a while to be persuaded, making it harder to keep track of who is who. Don't rely on fulton myself to avoid the constant need to clear out low ranks from my MB. If I need to get someone at of my way, I go with a hold ups or toilets/waste containers. Along with avoiding headshots at all cost. I had to learn to rely on distractions rather than neutralizations.

Those always show up, but they're easy to spot/pick up. I carry my MRS 4 and my WU Revolver only (both unsuppressed), so I've had to rely on CQC grabs and hold ups to stealth through the missions, and unless a mission calls for enemies to wear specific gear, I never see it.Įxcept claymores. I stopped relying on NL weapons, gave up suppressors too and even got rid of literally all of my items. I dealt with the same issue, but eventually I figured out how to counter their counters. Yeah, I send my guys to cut off their supplies, but all it takes is - 1 - combat alert and everything comes back to what it was before. Yet they act like I have been a mass murderer. I've been on a non lethal/stealth run since before I left Afghanistan. If I get careless and they call in back up, it's a damn heli. I have to deal with riot suits, shields, helmets, NVG, shotguns, body armor, etc. Really? well, perhaps my "adaptive dificutly" is broken. Just going in without buddies increases the difficulty a lot.

So probably the forced Substinence mod can make it challenging. Originally posted by Zeta Zaku:Yeah honestly the game gets too easy since your weapons and buddies are too OP and it takes a long time to see armored dudes as common enemies.
